Original Post
(Note: I'm using the term RPG here even though I hate it, to keep from having to differentiate between the action, strategy and storytelling variations of the genre) "I'm looking for a team to start my first game. It's an action RPG in a post apocalyptic..." "...a fantasy realm of elves and dragons, with an expansive world and deep story..." "...magic and weapons merge into Meapogic artifacts, used to defeat the evil sorceror Darkone..." Everybody wants to do an RPG. Hell, I want to do an RPG, but I know better than to attempt it right now. Most new developers' idea of an RPG is influenced by Final Fantasy or Baldurs Gate or Ultima. These games are made by huge teams with huge budgets*, and yet so many people around here think that they can create an RPG that stands out (sometimes MMO) using a small makeshift team of n00bs. Why am I bringing this up? To see what other people think of this: Why are smaller developers still trying to make content driven games like RPGS when it has been proven time and time again that the most successful indie games are not heavily content driven? (Puzzlers are the biggest example, but other games like Insaniquarium, N, Marble Blast, Mutant Storm also fit that category). I'd guess 80% of all games that people tried to make at my school involved more content than a student team could possibly create, and on these boards I more often than not notice the same types of games being pitched on Help Wanted. I've fallen into the trap myself on more than one occasion. So I'm posting this for two reasons: one, am I wrong? Are RPGs and other content driven games a viable option for indies? And two, if I'm right then maybe some of the new developers will consider the way they approach games and get a reality check. Do you have enough resources to create the amount of content you plan to have in your game? *(The old Ultima games weren't made by huge teams, but few people are trying to emulate those.)