Original Post
Comments for the article Do We Really Need Quaternions?
Quote:
why go through all the trouble of creating some unique vector space, and map to and from it when our old friends the sine and cosine work just as well?
Quote:
Original post by Anonymous Poster
Diana's article makes a lot of sense to me ... why go through all the trouble of creating some unique vector space, and map to and from it when our old friends the sine and cosine work just as well? Quaternions seem like just another subject that takes time to learn; that time could be better allocated elsewhere.
Dave Kopp
Quote:
Original post by Myopic Rhino
Okay, did this article get mentioned somewhere today or something? I think it''s been discussed ad nauseam elsewhere in the forums.
Quote:
Original post by Lode Quote:
Original post by Myopic Rhino
Okay, did this article get mentioned somewhere today or something? I think it''s been discussed ad nauseam elsewhere in the forums.
Has it been? Where? I was really interested to see all possible comments about this article, because I want to know what the general stance of quaternions vs matrices is.
This topic has been locked by a moderator. New replies are not allowed.
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more