Original Post
The "Red Book" says that glTexCoord2i should be used when you want to specify real texture coordinates! But it is clearly not true, when I give the arguments (0,20) it will repeat the texture 20 times! Please help! There must be a new function (the "red book" is old) that works fast, because if you first have to get the width, height, & then divide your real texture values by it -- it whould be slower & extra ugly code.