Original Post
Hi there: I have some simple questions bothering me: Assuming the drawing is done with vertex arrays and OpenGl: 1.0 Is it faster to draw many small triangles than fewer but bigger ones? Why? 2.0 How big will be the impact of automatic texture coordinate generation(OpenGl) on the FPS? Why ? 3.0 Is automatic texture coordinate generation supported on even low-level GPU's? Has the GeForceII support for texture coordinate generation? 4.0 Why changing textures often affects FPS? 5.0 How does all the magic happens?: How does a simple triangles appear on the screen? When does the texturing, shading, blending , depth, stencil test occur? I would appreciate some answers :) Hope to hear you soon