Original Post
For the last few weeks, I have been trying to get into 3D programing, however most guides to JOGL, LWJGL and that are all "Ok, here is a basic program that does stuff, don't worry about how it works, just follow along, you can stumble around later trying to work out just what we're talking about, because clearly no one wants to spend days reading background info before they see something on screen!" What is the easiest way to get started, learning the basics (draw and texture simple shapes) in a clear manner that lets you know WHY something works. (lack of ogl being OOP doesn't make it easier) Does anyone have a link to docs clearly explaining how to use the state machine, and how/why it works that way? And does the Red/Blue book cover things the same for a Java Binding as it does for standard C? Or are they more of an annoyance to use with Java? Thank you. (if mods feel this would do better in the main OGL forum, then feel free to move it there. I figured most people that knew the Java and OGL would be more likely to see here)