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wii development

Started by Uthman Jul 5, 2006 at 10:23 PM 12 replies 4.8k views
Original Post
Uthman
Uthman
has there been any mention of where we could, err- pick up one of these wii development kits?
"a low level aho master like you couldn't kill me even if I let you"
Alpha_ProgDes
Alpha_ProgDes
Nope. Professional developers (Konami, Capcom, Ubi Soft, etc) get there's for about $2000. The indies will have to wait until they finalize the Virtual Connection.

In other news, the Revolution will be out sometime between October and November 6 according to sources.
Beginner in Game Development?  Read here. And read here.  
fpsgamer
fpsgamer
Judging by your language it seems like you want some kind of unofficial homebrew kit, which of course doesnt exist yet....

But here is the developer site:

http://www.warioworld.com/ (strange choice of url, I know)

Click on "licensing Information". You need a lisence to obtain a deveopment kit and starting api and the liscence entitles you to legally sell nintendo software. There is some kind of a review process for new developers -- a quality control sort of thing I guess.
Luckless
Luckless
Quote:
Original post by Alpha_ProgDes
Nope. Professional developers (Konami, Capcom, Ubi Soft, etc) get there's for about $2000.


Ah, are you missing a 0 or two in there? Or does that not include liscenses to actually make a game?
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Alpha_ProgDes
Alpha_ProgDes
Quote:
Original post by Talroth
Quote:
Original post by Alpha_ProgDes
Nope. Professional developers (Konami, Capcom, Ubi Soft, etc) get there's for about $2000.


Ah, are you missing a 0 or two in there? Or does that not include liscenses to actually make a game?

Nope. From what I've read it's definitely less than $10,000. You gotta remember it's basically a GameCube Dev Kit. Plus they want as many companies onboard as soon as possible.

Here See For Yourself.
Beginner in Game Development?  Read here. And read here.  
darookie
darookie
Quote:
Original post by PumpkinPieman
I've always wanted to tinker with old consoles, how hard do you think it would be to get a dev kit for say an SNES\N64?

Why not simply drop Nintendo a line?
Ravuya
Ravuya
Quote:
Original post by PumpkinPieman
I've always wanted to tinker with old consoles, how hard do you think it would be to get a dev kit for say an SNES\N64?

Difficult. I see them turn up on ASSEMbler and eBay once in awhile, but they look pretty expensive. I'm going to recommend GBA development (damn near identical to SNES development) and Dreamcast development.
Luckless
Luckless
Quote:
Original post by Alpha_ProgDes
Quote:
Original post by Talroth
Quote:
Original post by Alpha_ProgDes
Nope. Professional developers (Konami, Capcom, Ubi Soft, etc) get there's for about $2000.


Ah, are you missing a 0 or two in there? Or does that not include liscenses to actually make a game?

Nope. From what I've read it's definitely less than $10,000. You gotta remember it's basically a GameCube Dev Kit. Plus they want as many companies onboard as soon as possible.

Here See For Yourself.


interesting. I might have to look into picking one up, and producing a few arcade style games. 3D astroids like game where you rotate the mote to control which way your ship is blasting. (Would half to make it so you never have stuff coming where you have to point right at yourself, that would be annoying.)
Only issue I can see with small companies doing small games for the Rev is distrubution. An online system sort of like Steam for it would be perfect.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
Alpha_ProgDes
Alpha_ProgDes
Well I think that will be an issue. Unless you, Talroth, are/have/part of a professional company, I don't think you'll be eligible to pick one of these up. But the Virtual Console might be a different story (you know the thing that allows you to play all the 8 and 16 bit games). I'm pretty sure that'll be open to indies just as Xbox Live is. I would concentrate more on the Virtual Console than the Revolution.
Beginner in Game Development?  Read here. And read here.  
Luckless
Luckless
Well, what defines a 'professional' company? Bit of paper work to set up a legal business, get 4 or 5 other programers to chip in a few funds, work part time on it. Lots of paperwork, and a few fees, but shouldn't be too hard. I would do this now, but I don't have the experience (programing wise) or the friends to work with. However I apparently have easy access to the funds, just a bit of paperwork to fill out at a few different places and I get several grand for small business startup funds. I'm just trying to work out a business plan that includes paying all employees to go to university,... so far, no ideas that don't include goverment funded room and board for 5 to 10 years.
Old Username: Talroth
If your signature on a web forum takes up more space than your average post, then you are doing things wrong.
CTar
CTar
Quote:
Original post by Talroth
Well, what defines a 'professional' company? Bit of paper work to set up a legal business, get 4 or 5 other programers to chip in a few funds, work part time on it. Lots of paperwork, and a few fees, but shouldn't be too hard. I would do this now, but I don't have the experience (programing wise) or the friends to work with. However I apparently have easy access to the funds, just a bit of paperwork to fill out at a few different places and I get several grand for small business startup funds. I'm just trying to work out a business plan that includes paying all employees to go to university,... so far, no ideas that don't include goverment funded room and board for 5 to 10 years.


It doesn't matter if you have a company, Nintendo has to say you can use the development kit, if they don't think you can develop games good enough for their console they won't let you develop at all.
ChurchSkiz
ChurchSkiz
Quote:
Original post by Talroth
Well, what defines a 'professional' company? Bit of paper work to set up a legal business, get 4 or 5 other programers to chip in a few funds, work part time on it. Lots of paperwork, and a few fees, but shouldn't be too hard. I would do this now, but I don't have the experience (programing wise) or the friends to work with. However I apparently have easy access to the funds, just a bit of paperwork to fill out at a few different places and I get several grand for small business startup funds. I'm just trying to work out a business plan that includes paying all employees to go to university,... so far, no ideas that don't include goverment funded room and board for 5 to 10 years.


With xbox development in addition to the kit money you also had to have a solid reputation of published titles. However, I'm not sure how low Nintendo's standards are seeing as how they purposefully made the development kit open to a lot of companies. Maybe they just want a business entity (LLC?) and the money.
Uthman
Uthman
on their (nintendo's) licensing request page, it also requests a 'list' of published titles.
"a low level aho master like you couldn't kill me even if I let you"

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