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Same Level Blending

Started by Scribe Jul 9, 2006 at 3:29 PM 0 replies 400+ views
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Scribe
Scribe
Hi guys, I've just started coding a game that uses glOrtho() to help create a 2d layered enviroment. I have alpha blending working fine, things on higher layers with less alpha allow the lower layers to pass. However my problem is that i would like objects on the same layer to blend together even if they both have a full 255 alpha. I can think of some long winded ways to get this done, but does anyone have any ideas, as im not very familiar on how to use the openGL api. Thanks a lot.

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