Original Post
Hi guys, I've just started coding a game that uses glOrtho() to help create a 2d layered enviroment. I have alpha blending working fine, things on higher layers with less alpha allow the lower layers to pass. However my problem is that i would like objects on the same layer to blend together even if they both have a full 255 alpha. I can think of some long winded ways to get this done, but does anyone have any ideas, as im not very familiar on how to use the openGL api. Thanks a lot.