Original Post
Hello, As far as I know, glDrawElements draws an array of the vertices according to the first parameter. I assume that the normals are to be in the same order as the vertices. And now I would like to know if there is not a solution more optimal, because when there are two faces with common vertex but the normals are different, this vertex had to be twice in the array. Isn't it possible to pass two different arrays of indices, one of normal indices and one of vertex indices? Thank you, typek ________________________________________________ Please correct my posts. I just want to improve my English. Thanks