Original Post
Hello everyone, I've read somewhere that the use of destination alpha can (partially) solve the issue of having to sort transparent objects for proper blending. It wasn't practical in the old days because almost no card supported it, but it IS supported on allmost all graphics cards nowadays. It seems that this technique has somewhat slipped away from most programmers' mind, cause I can't find many recent sources about it. Has anybody got any experience on how to use destination alpha to render transparent objects? It would be great to render them allmost perfectly (I can stand a few glitches) without the damned sorting. Thanx, Jeroen