Original Post
Heya, been a while since I posted on here but I've been planning a project for over a year now (read: wanting to implement it), and I'm starting to want to put my ideas into code. I want to build a town simulation game, or more like an island simulation. The basic idea of the game is pretty much similar to real life: stay alive. However, I'm fed up of all the violant killing games or RPG batteling and really enjoyed playing "Harvest Moon - Friends of Mineral Town" and wanted to take the idea a little further... a lot further infact. The game is set in an insland or a secluded area of land (which is quite big), there exists a "main land" or central town that has everything the players and characters could need... however, its expensive to transport all of those goods to the small town so the town decides to make all these resources itself. The area is surrounded by natual resources which has some sort of renewal system that replenishes the land), and the game is constructed of hundreds of characters that keep the island working and keep themselves alive. Each character has a job (or should do) and will wake up every morning go to work and then do playful activities). If a type of character is needed the simulation pulls a character from the "main land" to fill this roll. During this time the player or other characters on the island could take this roll too. You take on the roll of a young boy (old enough to work) who was orphaned at birth and has since come into control of a very small farm or factory. The game should be so dynamic that you could decide to toss the farm and get a job somewhere else and do something completely different. You can't leave the island because you dont have a passport and they wont let you back into the mainland and its impossible to leave no matter how hard you try... although there should be a very very vast distance between the island and the town so you could be walking for miles before you come to some sort of port. The game should contain smaller stories and missions to build your character and give the world some fun, but at each stage you must ensure you tend to the basic needs. Which are: Eat food, Goto the loo, talk to people and earn money, etc. (Kinda like the sims) Its the kind of game I've been wanting to play ever since I got into gaming back when I was a young lad. Firstly does anyone have any ideas or things they'd also like to see so I can jot this all down and has anyone ever played a game that's similar (that has quite intelligent or atleast robotic AI - i.e. the characters dont stay in the same spot for the entire game). Regards, Chris