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Raycast car

Started by oocnikos Aug 4, 2006 at 10:58 AM 0 replies 1.1k views
Original Post
oocnikos
oocnikos
Hi, I'm trying to simulate a car with a physics engine. I've seen some demos using raycast close to the result i'm searching for. I could not find any paper about raycast car. Could someone tell me the principle of a raycast car ? Thanks
Daggett
Daggett
Well, as I understand it, you cast a ray from the wheel hub to the ground and determine the contact distance, surface type, and contact normal, then you can compute the spring forces and tire forces, etc.

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