Original Post
This should be simple, but I'm not quite geting it. I have DirectSound working and I'm loading and playing wav files. No prob. My problem is: I'm playing a sound when my game character picks up an object, but if the character picks up two objects almost at the same time, the second sound is not played. I guess this is because the first sound is already playing, but I don't believe I have to create two diferent Sound buffers for the same object. Obviously this is not the way. How can I play two sounds at the same time from the same sound buffer?