Original Post
I'm a firm believer that one of the things in the future of game development is going to be the pre-generation (or random) of game worlds and levels, especially in the world of RPGs. One of the biggest drawbacks of RPG's is re-playability. Part of this is due to the fact that the game is the same every time you go through it. I expect that eventually we will reach the point that even games like Oblivion are made from scripts that generate the world at random. Now when I say random, I don't mean completely randomized. The scritp will include rules on how to design the world, and may even have whole set pieces designed for cities that are dropped in. However, the layout of the map will never be the same from one game file to another. Once generated though, that game will retain its map until completion. There are different skins for different dungeon types and so on and so forth. Also there would be keys for the game triggers on cutscenes and stuff to open up. A challenge: Basic: I would like to see the original Zelda re-designed with a randomized overworld/dungeons. Everything else (items shops etc) should remain the same. But the worlds and dungeons should be different. Advanced: Take Zelda ALTP and do the same concept, only find a way to include randomly generated puzzles for the dungeons. Hard: Final Fantasy III This can be very hard since the game is defined alot by its over-world. Master: Oblivion This may be easier than Final Fantasy, but is included here for the 3d concept. The concept is to re-create the games, but to have the worlds themselves randomized in a logical way.