Original Post
Hello world, :) I’m currently working on a 3D space simulation game (my first non 2D-game by the way). I would like to add planets to the simulation which should move along realistic (elliptic) orbits. My problem is that my current level of school physics only tells me how to calculate orbits as simple circles. So what I’m missing is the necessary math to make the orbits elliptic and move along three axes instead of just two (e.g. Pluto should not be in the same plane as Earth). Could any body give me some hint where I could get the necessary information to calculate such orbits and then transform that information to a Cartesian coordinate system (X, Y and Z)? Thanks for your help, Bastian