Original Post
Hello, I've got a question about implementating a glow or "bloom" effect, I know that you basically render the scene as usual, then you render it again but with different textures which tell where there should be glow. ("glowmaps"?) The second pass is rendered onto a texture and a blur effect is applied. But how do you apply that texture to the scene? Using an orthonormal projection? And how would you do this in shaders? Thanks.