Original Post
ok, another relatively simple question: I am rendering a particle system that i have made. It uses sprites to do the particles... 2D... The problem/difficulty im having is that, when i set alpha blending to on, it screws up all the colors and alpha for everything else i rendered (3D). my Question is: is there a way to set which objects are rendered with alpha? or should i do the alpha blending a diff way... device.RenderState.AlphaBlendEnable = true; device.RenderState.SourceBlend = Blend.SourceAlpha; device.RenderState.DestinationBlend = Blend.DestinationAlpha; that is basically all the blending options i change