Original Post
hi! Do you have any advice or can you recommend a link or book, that would be useful when designing a multithreaded game engine? It would be interesting to see how much information we can gather about this topic :) As a starter, three links I found interesting: The Quest for More Processing Power http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2377&p=1 Threading 3D Game Engine Basics http://www.gamasutra.com/features/20051117/gabb_01.shtml Multi-threaded Rendering and Physics Simulation http://cache-www.intel.com/cd/00/00/20/35/203543_203543.pdf I've also seen a Tim Sweeney presentation that mentioned this topic. Any other ideas? thx, d0d