Original Post
Hi all, I'm a newcomer to this forum, I recently are playing with L-systems to create a top-down view of wall texture map generating interesting shapes using opengl and c++. Suppose I want to create an exterior wall texture and interior wall texture layout kind of those like in game maps, what algorithms can I use to distinguish the "interior" wall texture from its boundary texture regardless of the power multiplication and different boundary shapes layout? The reason for this is so that i can draw a different texture for the interior and another different texture to the exterior wall. Previously, i tried to use rotation angles to detect them but i think is not efficient for any type of string shapes I want to develop. The definition of "interior" in this case would be there are boundary textures around it. Any advice would be appreciated. Thanks