Original Post
hey guys, I've been working on a MUD for a while and now have some gameplay issues to face (so don't yell at me, 'rpgs are too hard, do basic stuff') . . . I have all the basics in place, but I wanna know what you guys think I should put in for the economics . . . Most systems have places where money is created, such as monsters, and then places where money is destroyed, such as stores. However this can encourage solely hunting and not so much player interaction. Also, its unrealistic . . . I've been toying around with a real economy (set amount of currency in circulation), where an amount of money is made when a new account is created . . . but that makes the problem, what if they never sign on again? Also, what if one person hordes it all . . . To counteract the first problem, I thought that I might have each persons money be stored in a central bank, and then money is taken out from there, and could also be redistributed if the person has not been on in a while through contests, prizes, etc. Well, I'd like to know what you guys think about how I should implement finances in my game . . .