Original Post
Hi, I want to be able to some kind of projective texture shadow technique on pre-shader hardware. The idea I have in mind is to render all of my occlusion meshes into a render-texture and then project that render-texture onto my scene to kind of fake shadowmapping. Its only intended to give an approximation of shadows - doesn't need to be accurate and the light source will pretty much be from above so I don't need to worry too much about shadows being on faces that they shouldn't be etc.. Is this just a crazy idea?