Original Post
I was wondering...
If you were doing a voxel engine in Win32, how are you able to gain access to video memory to draw your terrain? I'm thinking that multiple calls to primitive drawing functions in any API is unacceptable (performane-wise). Is there any way other than DirectDraw to do this (OpenGL must do something to draw to a window speedily, even though all you give it is DeviceContext and Window handles)?
Thanks,
JoeG
If you were doing a voxel engine in Win32, how are you able to gain access to video memory to draw your terrain? I'm thinking that multiple calls to primitive drawing functions in any API is unacceptable (performane-wise). Is there any way other than DirectDraw to do this (OpenGL must do something to draw to a window speedily, even though all you give it is DeviceContext and Window handles)?
Thanks,
JoeG