Original Post
I'm following nehe's tutorial on scisors test, found here: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=24 I changed the code for loadTga, and buildFont slightly so that it can fit into my framework. But the meat and potatoes is the same. In the function loadTGA, I think I'm having problems here: glGenTextures(1, &texture[0].texID); I don't think texID is being set properly. If I do this: GLuint i = 7; glGenTextures(1,&i); printf("I is: %d\n",i); // i is 7 it doesn't seem to be generating texture numbers. It keeps the one that I passed. Basically, the end result is that I can't see the writing on the screen. thanks P.S. I'm running Fedora Core 5, using glut and mesa drivers.