Original Post
I am looking at Tatarchuk's POM algorithm from the ShaderX3 book (chapter 2.5). The RenderMonkey example is using DirectX's HLSL and is working very well. Has anyone tried to modify this such that the effect is not evenly spaced. I am trying to use this effect to model millions of trees for a high flyer application and I can't seem to change the placement. So now to my question... Has anyone used this effect with some kind of placement map to determine how to place individual bumps at desired locations? Any suggestions would be appreciated. Thanks!