Original Post
Hi, I would like some advice on sound quality for a 3d fps-like game. My engine uses OpenAL and exposes features like doppler effect, EAX, sound volumes/modifiers, occlusion, selecting random sounds from a group (by distance, in sequence, randomly etc). Sounds are stored in WAV or OGG, OGGs can be streamed. I don't have anything like a caching system for sounds, and I don't want to add any, keep things simple. What bitrate/frequency I should use for what effects? For example, should I use a higher bitrate for louder sounds (like gunshots)? If there's little audible difference, is it ok to assume it sounds well on all types of hardware setups? Also, what type of quality is generally acceptable these days? What quality would you expect from a game? I'm not really a sound guy, my question is kinda vague but I'm interested in general advice and some tips, anything really. Things I should watch out for? Thanks. :)