Original Post
Hi all, I am trying to import a model from 3ds max into my Opengl application. I've found that the most popular way to do it is to export the mesh to an ASE file. I used the vertices from the *MESH_VERTEX_LIST section and u,v coordinates from *MESH_TVERTLIST section. I know that when importing into Opengl, the Y,Z coordinates are flipped and the Z is inverted, but will that affect the U,V coordinates? I can get texture onto the model but its all in the wrong places. Any help would be greatly appreciated. Thanks, Adam Perry