Original Post
Lang: C++/DX9 Culling: CCW Problem: When I render the level's polygons, and the camera is set looking down at the level from the left hand side, all the polygons and their textures displayed. But now when the camera is set to look down at the level from the same height but from the right side, some of the polygons are being displayed. I notices that it deals with the culling method I'm using. If I set culling to none, then all the polygons are rendered, which is correct. But when looking down and from the right with culling set at clockwise, then those non-rendered polygons are displayed and all the rest are not displayed. I was curious as to what I can do to solve this problem. One person metioned to me to Just render all the polygons in clockwise and counter-clockwise rotation so that I can be 100% positive that all the polygons will be displayed. This method works, but I don't think this is a good method because I'm displaying the level once in CCW and again in CW. Does anyone have any other solutions? Thank you ahead of time.