Original Post
I'm not sure if this is the proper forum for asking this but it's as good as any to start. I'm designing a 2D maze game in which I'll be including a number of power ups, power downs and obstacles. The question is, how does one design in when and where power ups et al need to appear? From experience the distribution of power up on a variety of games I've played seems to be all over the place. Occasionally at first, moderately in the middle. And towards the upper rounds they can almost non-existent to smothering. Sometimes they appear to be random while other times they either show up when you need them most or when they aren't much help. Is there any approach I should take to this part of my design? Thanks, Lilith