Original Post
Hi, I am planning to make an rpg in java with the experience I have learned. I have came up with a sub-tree-based system for my roles and professions. I won't go into how it really works, but I am coming up with names for the professions. As you progress in my system, the skills in the professions become more specialized. But the role you choose, will build the main framework for your character, such as his armor restraints and how the attributes vs. skill point progression is as well as max health, energy, ect. The elite classes are specialized classes that you only reach until level 50 and they contain "skill boxes" with abilities and attributes for your character for certain weapon types or powers(magic). Well there are 7 roles, 14 classes, and 28 elite classes. I'm not sure how many elite classes you can have, maybe 2. But you can ONLY have one role, and proabably one class, and maybe two elite. I haven't made the individual trees for each class yet, but I wonder if any kind of profession is missing. Yes, I will have crafting but thats a seperate branch of pts that does not take from combat. Your character can exceed in combat and craft since they are seperate skill pts. Btw, my game is a mix of sci-fi with older elements, such as swords and blasters. My games goes to level 100, but its really goes to 110. The 10 extra levels are unlocked and hard to obtain, they are special levels, and its gives you a special "powers" bar that you unlock, along with very useful skills based on your choice. I have not listed the names of the different "powers" classes. I do have powers as a normal profession, but its not really "true" magic like the one you unlock. The elite classes are most questionable and difficult to include, and im prety confident with the roles and their names, but the regular classes im not sure about. 7 Roles: Sentinel //defensive Champion //balanced Enforcer //offensive Tactician //tactical/buffer/heals Adventurer //scout/movement bonuses Rogue //skills/stealthy Powers //magical powers 14 Classes: Guardsman //ranged defensive Marksman //ranged balanced Mercenary //ranged offensive Paladin //melee defensive Knight //melee balanced Warrior //melee offensive Preserver //healer,group healer Vanguard //group buffer,leader Scout //movement enchancements, survial Intelligencer //accurate,skills Specialist //stealth,skills Sorcerer //dark powers Seer //light powers Conjurer //elemental powers 28 Elite Classes: Rifleman Carbineer Pistoleer Sharpshooter //sniper Martial Artist //fist Fencer Swordsman Pikeman Combat Medic //heals,debuffes opponent Doctor //heals better then combat med, and buffs, but not offensive Squad Leader //buffs group and enchances Commando //uses heavy weapons, and overall strong Demolitionist //explosives, high dmg, slow Grenadier //explsives, and gernade tosser Ranger //survior,movment enhancments Tamer //pet trainer, can use it in combat Assassin //stealth,accurate Double Agent //stealth Wielder //decent at melee weapons+powers [empty] //under debate...(magic classes) Necromancer //can summon dead, dark Chaos //offensive dark powers Drainer //drains health of oppoent for self, dark Dark Mage // dark powers Light Mage //light powers [empty] Wizard // ? Illusionist //slows oppoent, debuffs using magic, confuses opponent All professions will have skills in their boxes of great use, you are limited to using 8-10 skills equiped on your bars in combat, such as defense enhancers, and bleeds, stacks, ect. I am mainly looking for recomendations on name changes, and filling of the empty spots, i am serious this, even if it doesnt look it, but I am, but I dont have much time here to explain what is really going on :(. Ty for help.