Original Post
I'm planning to add a simulated environment to my futuristic RPG. The invironment would work much like the internet. Like the internet, it would have started out in the military as a training simulation. The training simulations would then be linked together for communication / interaction between troops / officials in different sectors (which could be miles apart), and ease of switching between training programs. Fast forward a bit, and you have large corperations using this same environment to maintain and manipulate electrical hardware, and to manage all of their business assets. Fast forward some more, and here come the hackers. Sound familiar? In these simulations, you could boot up a certain program, train yourself at martial arts, open a magical door, walk into a shooting range, then walk through a hallway and onto an impossible sky diving platform. Basically, I can let gameplay fly out of the box, without any concern whatsoever about attachments to reality. No dumping ideas off just because it would take too much time to work out everything in-between the lines. I can literally skip over those lines and just throw the player into the driver seats. Do you like playing small games within large scale games, or do you normally just skip over them? Would you enjoy interacting and playing games in this type of environment? Would it help if the simulated environment is tied to the real game world? For example, would challenging an NPC (AI) character to a 1-on-1 game of Giant City Mech Battle Arena make playing that game seem more interesting? How is this gameplay fun any different than literally getting into a giant mech and having the battle in the real game world? Would certain elements bring it closer to being the same fun? Also, any other ideas for what I could do with/in this simulated environment are very much appreciated.