Original Post
[big edit] Doesn't make sense to make a new topic about my updated problem, so I'm restating it here. My initial topic was that TGA textures were slowing down my program. Just made a discovery. Loading textures doesn't seem to be the problem. Just displaying a few thousand untextured polys (<5000) is a chore on my system, Even when using a display list. I didn't have a routine to calculate fps on my program so this is just with my naked eye. 40 polys - >60fps and animates very well. 400 polys - framerate drop starts to become noticeable. Somewhere between 20 and 30fps at this point. 4000 polys - Big drop in framerate. Somewhere around ~2fps So is this unusual for a basic OpenGL program? [Edited by - Just Chris on November 7, 2006 2:30:44 PM]