Original Post
Would glGetTexImage with GL_LUMINANCE give me a grayscale texture where the pixel result is the sum of the components or the mean of the components? I.e. is it (R+G+B) or (R+G+B)/3? On my machine (nvidia 7600Go) it seems to be the mean, like a grayscale conversion. At the same time, I'm getting otherwise unexplainable reports from other machines that I don't have on-site debug access to (intel integrated gfx), that the textures are read back overbrightened. Could this possibly be attributed to different cards giving different results with GL_LUMINANCE?