Original Post
I am trying to put together an RTS. Mine is more WC2(2D) in style however, but I had an idea of recruiting, only you can only recruit the villagers you have, which are auto-generated by the town center(the hub of activity and trade) and the amount is dictated by morale of the populous, resources, and the growth stage of your camp. I'm hoping to eliminate rushing this way as well. Gathering resources will be different as well. Any ideas on that are welcome. This game takes place in the jungle. in addition advanced units will not simply be churned out, they must be taken from existing ones that have reached their highest level- then trained. same with warriors from slaves. food must be harvested, it doesn't just come in neat little farms, it goes into a farm(garden) for the workers, to be stored (therefore food fluctuates) and a tax portion is deducted from the populations foodstores for your army. I don't want to say too much more, but I also have a unique idea ( I think) that involves being able to carry on bases/armies from one scenario to the next, and an Idea of a battlemap so you choose which map you enter next. I'm not quite seeking help yet, because my dilemma is choosing the best medium for this game. Either programming from scratch or using an existing engine or game creation software. I had solicited an MMF forum at one time and while I had people who were interested, I was told that RTS is very difficult using that program. Yet someone else recommended the Stratagus engine on Sourceforge.net I ask that the more experienced users give their opinion as to where they think this game would best fit in. If it helps I am a pixel artist/designer and not a programmer, so any programming would require me to seek help, however I'll probably need to do this with a game creator as well. I did post here a while back, I've done more artwork for the game, but not much time other than that. I'm back at it again however, feed back please. Suggestions, reponses, anything, welcome. [Edited by - Xanthier on November 29, 2006 5:52:56 PM]