Original Post
Hi all. I came across this old thread that intrigued me: http://www.gamedev.net/community/forums/topic.asp?topic_id=313131&whichpage=1� I'd really like to try out the system that John Schultz describes there, but the description is a bit high level, and it loses me at step 6d. Can anyone point me to any source code that implements a system like that? Or failing that, could someone elaborate on step 6d? Thanks.