Original Post
Is possible pass the textures generated in one OpenGL context to another? I have tried here and was sucessfull in creating a multi context in separate threads application. So, I have 2 windows running in parallel each one with own openGL context. And is working. But I want to know if it is possible to pass texturess generated by thread 2, to thread 1, so I can exibit textures loaded from thread 2 in thread 1?