Original Post
I'm writing a small FPS style game and I've gotten on to the shooting. Unfortunately my bullets aren't working correctly. But I can't think what to check. I'm sure I'm giving them the same direction as my player is facing. The view vector that I'm plugging into gluLookAt. The only difference is I normalize it first. Currently I've got the bullets with zero velocity as big sphere, and they have line showing their direction - it doesn't match up at all! It's not random but it's wrong. It's off center and sometimes nearly backwards. Is there anything stupid I'm missing? Or what should I be checking? Thanks for any help.