Original Post
Playing around with this now for a while I have a few observations/questions about it and thought someone here might be able to shed some light on the topic. First off, how is the emulation done. While playing the original Zelda, I found that just as the original NES did, when there were too many sprites on the same horizontal line (ie link, the boomerange, and 3 bad guys) the game would slow down and not draw those all properly (they would flicker). Yes, the Wii doesn't have a Core processor, but it should have enough power to render these NES games without that side effect. Was that added to make the emulation more 'official'? Did they just take the original Nintendo firmware and port it to the Wii architecture then slow it down to the original speed? Did they write an emulator specifically for the Wii? Is there just original Nintendo hardware inside and no real emulation? (yes, that one seems a little odd, but honestly would it be that expensive?). Also, why so few games for the virtual console? Those games are already made, it seems like there should be a lot more of them out (as well as more major titles). Where is Tyson's Punch Out? What about a Street Fighter or Mortal Kombat game? What about a Dragon Warrior or Final Fantasy game? Where's Mario 3 and Contra? It seems like those would be on the virtual console already. What is the logic for only having a few games available? These are the only possible reasons I have come up with so far: 1) There is lots of testing that needs to be done for each game, and tweaks made to the emulator. (could be possible, but emulators have been around the net for years and worked fine for almost every game, seems like Nintendo would be able to do the same) 2) It's business related and they are just holding back because some marketing guy told them to let them trickle slowly into customers hands. (Seems like something Sony would do, but Nintendo seems to run their business in a much more logical way) 3) It is business related from having the rights to make the games available. (They've know about this functionality for a long time. It's hard to believe if they went to a company who owns the rights for a game and told them they were going to make an already completed game available to hundreds of thousands of customers for purchase, that the company wouldn't instantly sign the papers and make them available). 4) It is an ESRB thing. (I'm pretty sure all these games have to be rated, even though they are all basically old and benign by today's standards. It could be a slow and or expensive process. But the same logic as above, they've known about this a while, and could of had a very early start). 5) There is no reasoning behind it and they just want to deny my and 100s of other gamers enjoyment from playing the classic games that we love! Looking at those, honestly 5 seems like the most logical answer. I don't understand. They've known about the virtual console for a long time. They know people will buy the games. The games are already completed. The emulation ability is already there. I'm not expert in business, but it seems like just making all of them available from the start and letting people buy the ones they want would of been the best option. Does anyone know the reasoning behind this or more technical info about how the virtual console works?