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FMod question

Started by Sir Sapo Dec 26, 2006 at 11:06 PM 0 replies 1.8k views
Original Post
Sir Sapo
Sir Sapo
I'm using FMod for the sound in my game, and I'm wondering whether I should assign each sound sample its own dedicated channels to play in, or should I just use FSOUND_FREE to find a free channel whenever something needs playing? Thanks in advance
My Current Project Angels 22 (4E5)
Rob Loach
Rob Loach
Use FSOUND_FREE, because that's what it's designed for. Also, if you have a single channel for each sample, you can't have the same sound overlap itself.
Rob Loach [Website] [Projects] [

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