Original Post
3H-GDC m.VI
- 3 games of your choosing from my library of NES and PC games
- 3 months of GDNet+
- 1 game from my library
- Endurion
- extralongpants
- nagromo
- Submissions must meet a predetermined theme (which will be revealed 15 minutes before the beginning of the contest)
- Any Language (C, Java, C#, Python, javascript, Brainf***, I don't care) or API (SDL, Allegro, PyGame, JOGL, etc) are acceptable, as long as you handle all distribution yourself (Ideally include all assemblies. You *may* link to a direct download, but a download page is UNNACEPTABLE. One click should be all I need to download the components I need). Do not assume the Judges have any particular machine setup. Judges will inform users of their machine setups. <li>So called "Game Makers" are NOT acceptable. The process must require you to write a significant portion of code to produce a stand alone executable. If you are not certain if your particular system constitutes a "Game Maker," then ask in the thread. Judges reserve the right to disqualify entries that they deem were made with an unnaceptable "Game Maker" based on their own subjective definition of the term. <li>You may use any base code that you have written. You may post this code in a source tag in the forum on Friday night before the competition to keep the playing field even (anyone may use it if they want), <i>if you so choose</i>. <li>Judges will judge on a full binary version of the software. They will not compile the software. Source code is not required, though you may request source code to be posted with your submission. <li>Judging will be conducted by a panel of non-competitors <li>Judging will be based mostly on overall gameplay and originallity of game design. We understand that content will be light, that graphics will be underdeveloped, that input MIGHT be a bit akward. Gameplay is the key. <li>Games must utilize an ASCII "art" style. Emoticons are ASCII "art". Text Mode Quake is ASCII "graphics," and is not in the spirit of the competition (i.e. <i>don't do it</i>) <li>prizes (when available) are listed above <li>runners up receive nothing. <li>we will attempt to pursue full legal action against nefarious ne'er-do-wells (those that would upload destructive code). </li></li></li></li></li></li></li></li></li></li></li></ol> Three hours is plenty of time to make a classic arcade game, or something new with simple gameplay. Check out the previous contest to see what was done. Gameplay is what this contest is about. <ul> <li><a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=333131">3H-GDC m.II</a></li> <li><a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=344998">3H-GDC m.III</a></li> <li><a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=362505">3H-GDC m.IV</a></li> <li><a href="http://www.gamedev.net/community/forums/topic.asp?topic_id=373000&PageSize=50&WhichPage=1">3H-GDC m.V</a></li> </ul> If anyone wants to volunteer as a Judge, please post here and list your machine specs as well as your pertinent software running on your computer. For example, I'm: Processor: Pentium4 2.4GHz Memory: 768MB RDRAM GFX: Radeon 9800 Sound: SB Audigy 2 OS: Windows XP Pro SP2 Other Software: Java 5, Java 6, .Net 1.1, .Net 2.0, Ruby 1.8.5, current DirectX and Managed DirectX installations <!--EDIT--><span class="editedby"><!--/EDIT-->[Edited by - capn_midnight on January 18, 2007 3:20:15 PM]<!--EDIT--></span><!--/EDIT-->
