Original Post
I am in need of using 64bit depth buffer and 32 at minimum hopefully. But is this supported by cards that would typically support pixelShader2.0 and vertexShader2.0? Thanks in advance, -Devin
Quote:
Original post by Ro_Akira
My GeForce 6800 appears to support D32 according to DirectX Caps Viewer.
Quote:
Original post by Promit
I just checked the caps spreadsheet. Nobody except random SiS, XGI, and 3dlabs cards supports D32. None of the Radeon or GeForce series can do it.
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