Original Post
hi, first post, thanks for reading... When saving a game to file for later play, what is actually being saved by the game? For example, AgeofEmpireX saves the games to a .gmx file that can be loaded very quickly. I am writing an MFC app that creates many instances/objects (button class) on a click of a button--but takes long time. I would like to save these so the next time I run the app I don't have to create these again. I am thinking of file memory map. Is it possible to save whole or part of the app to mem map file and invoke it to run at a later time?... perhaps thru some thread? Thanks.