Original Post
i want to give my time value from c++ application to shader program written in HLSL ... how can i go abt it??? my take on this is ... i can store time value from c++ program into constant register ...then assign tht register value to some variable in shader program n access... but here my confusion is ....since time value will b cont. advancing...will it b iterated in constant register as well ... am not sure about this ... but i think i need to do this manually ... :) can any1 put some light on this issue??? if at all i need to change values in registers manually ...how to go abt it?? thx in advance! :)