Original Post
Has any one used clip planes for their water in any modern system that uses vertex shaders? Up till now my water has been using the texkill instruction to clip the reflected and the below water scene. But its slow so I thought I would switch to clip planes now that support for them is more wide spread. I did some research and found you have to specify your clip planes in 'clip space' not sure exactly what that ment I did some tests and found its the space after the perspective divide. My understanding is this poses a really obnoxious problem because (as far as I can tell) a flat plane in world space is not a flat plane in clip space the perspective divid in fact curves it. This makes it impossible to clip something to a certain height. Any one know if I'm right about this? or has any advice on how this could work?