Original Post
Hello, What would be a better choice when developing a game in terms of speed and hardware acceleration like using OpenGL and OpenAL?
Quote:
Original post by eSam
Why do big game titles like Quake's, DOOM3, F.E.A.R, Serious Sam, Warhammer 40K, ...etc. etc. etc. not condier using SDL? They will be portable! Is there something bad in using SDL or such libs to wrap the internals of the system?
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