Original Post
Hey guys, I working on a small 3D shooter game (FPS style), and I’ve come to the stage where it makes sense to put some AI into the game, that is, I have the total scene (with physics) set up, and it is possible to make ray/sphere collision checks, and frustum checks (and through objects). In the game the AI will be the enemy, and the player (you) will be its target (as always). I was thinking of 10-15 enemies, all moving along specified paths with way points. Their purpose is simple, find you and shoot you!, if you (the player) shoots back, try hide if possible or move away. Finally to my question: is there any AI implementation (API/lib) which has such functionality that I can use straight out of the box ? (free or open source) – or must I travel the long way and make it all by my self (an I’m NOT an AI expert )? Any input is highly appreciated!