Original Post
Hello, I'm planning on making a little 3D app, like a room or somethign where a character can walk around and such. I'm going to use C#, and was thinking about trying out that new XNA framework...what do you guys think of that? (the xna framework that is). I'm also wondering how most game companies make their worlds, and objects...Do they use a program like 3ds max? or maya? or something similar? Or do they make their own level editors and such? About 9 months ago I planned on doing the same thing with OpenGL and C#, but didn't want to write a program that would put my models (from 3ds Max 7) into the program...is this still a problem? What is the technique used? Make a model or level in 3ds Max, and then use a program to convert it to an .x file? and the XNA can load it in? Thanks for your Help Kyle