Original Post
Can't we do better? When WoW was in its alpha stages, the hype caught me. I'd browsed their forums, and was quickly exposed to what an MMORPG "really" was, or at least what people expected it to be. I was introduced to concepts such as "pulling", "kiting", "aggro", etc. As more and more of the character development and equipment system was revealed, I was more and more disappointed. I was dumbfounded. I thought "that's what all the excitement is about?!" It seemed so rote and boring. Gameplay elements that seemed archaic to me were the norm in this genre: Spell progression vis-a-vis Japanese RPGs. Fire1, Fire2, Fire3 Equipment progression vis-a-vis Japanese RPGs. Wood, Steel, Gold, Diamond. Every quest and raid was essentially the same. Advance the story somewhat, fight the next boss, get loot. Fighting the boss involved figuring out his weakness: a typical and successful forumla that seemily had the life sucked out of it. To me, completing the 1st dungeon of Twilight Princess was twice as interesting, exciting, and fulfilling as any high-level raid I ever did in WoW. The more I analyzed the gameplay, the more clearly I was able to see the "treadmill". This is ironic since the devs constantly said they were trying to get away from it. I wondered why the player base didn't expect more. It seemed to me that they were so zombified, running on their treadmills, that the desire for something new or different never struck them. In fact, many of them seemed to be asking for MORE of it, whether they realized it or not. I didn't say all that in order to poke fun or troll. I'm interested in why the genre seems to be so static. Why has the gameplay of most MMORPGs remained so stagnant? Is it simply because the current way of doing things is guaranteed to make money? Is the architecture of an MMORPG just so complex that it inherently does not allow for innovation? Look at the FPS genre. With a little thought and a few gameplay tweaks, Gears of War transformed another stagnant genre into something refreshingly new. Can't the same be done for MMORPGs, or is no one willing to take the risk? Vanguard and Heros Journey seem to be the only upcoming MMORPGs that show any inkling of innovation. What are your thoughts? What would you like to see in MMORPGS that break away from the traditional SONY EQ mold? What are the traditional gameplay features that you wish would be discarded or reinvented?