Original Post
hello, in my game a lot of textures are generated and disposed during runtime, which stutters the game. the problem is, that whenever i call glTexImage2D the upload lags a lot. it interrupts the game for about half a second, which is extremely noticeable and very annoying for a smooth gameplay. no texture is larger than 256x256 and i am running a GF7200 so i think it shouldnt lag that much. are there maybe any tricks to accelerate this upload?