Original Post
Hey all, I have decided to come to the infinite wisdom of the Lounge for input on the name of my game. I am working on a senior project that for us involves developing a game demo. We're using the UT2004 engine and we're well into tools familiarization and have developed a decent design doc and our direction for the project, but we haven't decided on a name. I'm hoping for some help from you guys. The basic premise of it (without spilling too much, seeing as how it is about three months before we release the demo to the public), is that it allows for teams to go into buildings and take out a monster threatening the premise. Simple enough, right? I mean, it's been done in practically every single shooter. The interesting variant we're going for is that multiple teams can be going after this monster and we're working off of a Capture the Flag setup, except in this case, the flag fights back. In summary, this mod or demo, however you want to phrase it, constitutes a variant of Capture the Flag that is instead Capture the Monster. We'll be allowing for all sorts of variations including team sizes and potentially for a player to be able to play that monster. Obviously we have multiple tricks up our sleeves, but that is the jist of it.
