Original Post
Just hit a point writing my game where it could be beneficial to script game entities and the gui system. The problem I'm having is deciding which scripting language to integrate - Python, Lua, or something else perhaps. I have never used Python or Lua before, so I don't know what each has to offer really. The reason I'm considering scripting is to make it easy to make small changes without the need to recompile the entire game, tweak gameplay, and script behavior into levels with ease. So I was wondering, could someone who has integrated a scripting language into their game perhaps give me some idea of how easy each is to integrate, learn, etc. The game I'm working on is a Tactical Squad based RTS, as I'm guessing game type will hugely matter when it comes to scripting [smile] Anyways, Thanks in Advance!