Original Post
A bit of a weird question, but does anyone have an idea of how to draw a sprite rotated about its X-axis. I've tried it before by rotating it using D3DXMatixRotationX, but it just gets clipped off at the bottom. I'm trying to get a pseudo-perspective view (ala SNES Mode-7)for a tile based game so any insight you could give would be appreciated. thanks a bunch!